package { import flash.display.Sprite; import flash.text.TextField; public class myContainer extends Sprite { private var tt : TextField; private var ss : TextField; // ========================================================== public function myContainer() { tt = new TextField(); tt.text = "HELLO"; tt.x = 15; tt.y = 15; addChild(tt); ss = new TextField(); ss.text = "WORLD!"; ss.x = 15; ss.y = 45; addChild(ss); } } }